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Shader Showdown
Live GLSL Editor. Write fragment shaders to create visuals on the canvas.
Fragment Shader (GLSL)
precision mediump float; uniform float time; uniform vec2 resolution; void main() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 col = 0.5 + 0.5*cos(time+uv.xyx+vec3(0,2,4)); gl_FragColor = vec4(col,1.0); }
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